Coin Sized iPod!

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Just when you thought you had seen every iPod concept out there, a new crazy design comes out of nowhere. This time it’s the coin sized iPod that weighs about half an ounce. There is small, and then there’s is really small…maybe even too small? This concept is a neat idea, although I don’t think we’ll ever see something this small from Apple.

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iPod Sighted Inside Space Shuttle From Inside the International Space Station

iss016e032312s.jpgYesterday a photo of the the Endeavor was taken from the International Space Station only to find an iPod near the co-pilots window.

Surprisingly this isn’t the first time the iPod has been seen in space, however it is the first time It’s been seen in space from someone in a different space vehicle. Pretty cool picture, Here’s the image in high resolution.

Copy and Paste on Your iPhone With iCopy

Here’s a short video tutorial that shows you how to copy and paste text…

Read on to find out how to copy text into an email… Read the rest of this entry »

Apple’s Design Process

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Interesting presentation at SXSW from Michael Lopp, senior engineering manager at Apple, who tried to assess how Apple can ‘get’ design when so many other companies try and fail. After describing Apple’s process of delivering consumers with a succession of presents (“really good ideas wrapped up in other really good ideas” — in other words, great software in fabulous hardware in beautiful packaging), he asked the question many have asked in their time: “How the f*ck do you do that?” (South by Southwest is at ease with its panelists speaking earthily.) Then he went into a few details:

Pixel Perfect Mockups
This, Lopp admitted, causes a huge amount of work and takes an enormous amount of time. But, he added, “it removes all ambiguity.” That might add time up front, but it removes the need to correct mistakes later on.
10 to 3 to 1
Apple designers come up with 10 entirely different mock ups of any new feature. Not, Lopp said, “seven in order to make three look good”, which seems to be a fairly standard practice elsewhere. They’ll take ten, and give themselves room to design without restriction. Later they whittle that number to three, spend more months on those three and then finally end up with one strong decision.

Paired Design Meetings
This was really interesting. Every week, the teams have two meetings. One in which to brainstorm, to forget about constraints and think freely. As Lopp put it: to “go crazy”. Then they also hold a production meeting, an entirely separate but equally regular meeting which is the other’s antithesis. Here, the designers and engineers are required to nail everything down, to work out how this crazy idea might actually work. This process and organization continues throughout the development of any app, though of course the balance shifts as the app progresses. But keeping an option for creative thought even at a late stage is really smart.

Pony Meeting
This refers to a story Lopp told earlier in the session, in which he described the process of a senior manager outlining what they wanted from any new application: “I want WYSIWYG… I want it to support major browsers… I want it to reflect the spirit of the company.” Or, as Lopp put it: “I want a pony!” He added: “Who doesn’t? A pony is gorgeous!” The problem, he said, is that these people are describing what they think they want. And even if they’re misguided, they, as the ones signing the checks, really cannot be ignored.

The solution, he described, is to take the best ideas from the paired design meetings and present those to leadership, who might just decide that some of those ideas are, in fact, their longed-for ponies. In this way, the ponies morph into deliverables. And the C-suite, who are quite reasonable in wanting to know what designers are up to, and absolutely entitled to want to have a say in what’s going on, are involved and included. And that helps to ensure that there are no nasty mistakes down the line.

Java Coming to iPhone

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Sun announced that they are developing a Java Virtual Machine for Apple’s iPhone with the newly released Software Development Kit (SDK). The specific version of Java will be based on the Java Micro Edition (ME) and will open the iPhone which will be compatible with several other Java apps. Sun’s statement also included that the application will be released “some time after June.”

This means that we should look forward to Java games developed by the following companies… Gameloft, Omnigroup, Freeverse, SixApart, reQall, EA, and Epocrates.

iPhone 2.0 Update Available for Free in June, Touch Users Have to Pay!

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Once again the new update may cost us iPod Touch lovers another $20 for the update coming in June, here’s what they said…

Apple Announces iPhone 2.0 Software Beta Includes SDK & Built-in Microsoft Exchange ActiveSync

CUPERTINO, Calif., March 6 /PRNewswire-FirstCall/ — Apple(R) today previewed its iPhone(TM) 2.0 software, scheduled for release this June, and announced the immediate availability of a beta release of the software to selected developers and enterprise customers. The iPhone 2.0 beta release includes both the iPhone Software Development Kit (SDK) as well as new enterprise features such as support for Microsoft Exchange ActiveSync to provide secure, over-the-air push email, contacts and calendars as well as remote wipe, and the addition of Cisco IPsec VPN for encrypted access to private corporate networks.

“We’re excited about creating a vibrant third party developer community with potentially thousands of native applications for iPhone and iPod touch,” said Steve Jobs, Apple’s CEO. “iPhone’s enterprise features combined with its revolutionary Multi-Touch user interface and advanced software architecture provide the best user experience and the most advanced software platform ever for a mobile device.” Read the rest of this entry »